BP11: Wasteland Sword
A full dive guide on how to play Wasteland Sword in Bullet of Fate!
This article is made in conjunction with JC Card Shoppe, and you can find their corresponding video here!
Loading main deck...
Loading evo deck...
Introduction
Being the newest deck to be introduced to
Swordcraft, Wasteland Sword is an extremely versatile deck that tends to lean towards an aggressive midrange style of gameplay. It gets to use the Mount tokens such as Dutiful Steed to help dodge certain
Defense thresholds while using Val, Trusty Getaway Car, Dutiful Steed, and Bullet Biketo push more damage.
Additionally, Tyrant's Order and Nahtnaught, Cursed Queen both add an unprecedented amount of consistency to the deck, with Tyrant's Order being able to tutor any Wasteland follower, and Nahtnaught, Cursed Queen being able to tutor any 1-cost
Swordcraft card.
Mulligan
One form of skill expression that Wasteland
Swordcraft has is its mulligan, with the mulligan being extremely matchup dependent. Despite that, there are a few rough guidelines that the deck has that are matchup agnostic. Your general highest priority is finding early curve then setting up Bunny & Baron, Specter Duo's token, Val, Trusty Getaway Car.
- Celia, Sky Commander: Keep
- Radical Gunslinger: Keep
- Naht's Henchman: Keep
- Quixotic Adventurer: Keep
- Rivaylian Bandit: Toss
- Tyrant's Order: Keep
- Outlaw Gunner: Keep going first.
- Wandering Chef: Keep with early curve (going second with a 1 drop, going first with a 1+2)
- Ralmia, Sonic Racer: Toss
- Leod, the Crescent Blade: Toss
- Vagabond Lizard: Keep with a 1 drop
- Desperados' Shot: Toss
- Bunny & Baron, Specter Duo: Keep
- Nahtnaught, Cursed Queen: Keep, ideally with an early curve
- Nagi Hisakawa: Toss
General Gameplay
As most midrange decks are, Wasteland Sword defines its gameplan around the deck it's playing against, while leaning towards trying to draw resources from your opponent significantly in the early game in order to free up space to push damage with Ralmia, Sonic Racer and Val, Trusty Getaway Car.
You ideally want to be filling out your curve from turn 1 forward, then setting up Val, Trusty Getaway Car very quickly and consistently dealing 3 damage a turn while drawing a card.
Matchups
Kagero variants and Earth Rite are the two toughest matchups for the deck, usually requiring you to respond to threats that are higher statted than the other decks. On the other hand, the mirror is a very back and forth matchup that usually resolves itself around turn 7. Finally, Dimension Shift and Spartacus both require you to play as aggressively as you can, hoping to end the game before your opponent's OTKs.
Kagero Vanguard and Kagero Dragon
Kagero variants tend to be harder for this deck simply due to the fact that their cards provide a lot of tempo, namely Berserk Dragon being able to clear three followers, Dragon Knight, Aleph summoning an extra body on its evolve turn, and Dragonic Overlord the End having Storm, Ward, and being able to clear the board.
Matchup Specific Mulligan
- Gaining initial tempo is important, so your early curve is essential. Additionally, Leod, the Crescent Blade gains a small amount of value as the
thresholds that Kagero presents tends to be out of the deck's traditional range. - You can also attempt to snowball with an early board, ideally with Naht's Henchman into having it buffed by any of your Mount tokens.
Earth Rite
With the introduction of Artistic Arcanist, Earth Rite becomes a very swingy matchup. Faust, Truthseeker has already been one of the deck's strongest cards, and being able to give him, or any other followers on the board Drain means that needing to clear things becomes increasingly more important.
Matchup Specific Mulligan
- Nahtnaught, Cursed Queen becomes increasingly more important, as removing Faust, Truthseeker is already a difficult task for the deck.
Mirror
In the mirror, establishing an early board is extremely important. Mulligan wise, treat this as if it was the Kagero matchup.
Dimension Shift and Spartacus
These matchups are the only ones where you attempt to keep pushing damage. Ralmia, Sonic Racer and Val, Trusty Getaway Car both serve as ways to convert your board lead into damage, and Nahtnaught, Cursed Queen is primarily used to keep your handsize up.
Matchup specific Mulligan
- Ralmia, Sonic Racer becomes keepable with an early curve, ideally evolving her on turn 2 going second if you have Celia, Sky Commander on turn 1.
- Wandering Chef becomes harder to keep, given that he doesn't gain very much tempo. At this point, mulliganing him for a card that potentially pushes damage would be more helpful.
- Rivaylian Bandit becomes keepable with a
Neutral Mount generator such as
Quixotic Adventurer.