Combined Set: BP14: Banquet of Dreams & BP15: Trial of the Omens Decks
Welcome one, welcome all, to our Banquet of Dreams, and the Trial of the Omens!
Welcome one, welcome all to the Banquet of Dreams, and the Trial of the Omens!
Will you enjoy the food and festivities, or will you witness the Omens fight once again in the Colosseum?
The choice is yours, weary traveler.
Ahem, now that we have introduced you to the party, let's meet some of our contenders.
Forestcraft
First off, we have... ? Who invited them to come play?
Oh, of course it was . He seems to be enamored by those little creatures.
Pixie Forest
Pixie
Forest is an aggressive combo deck focused around buffing the notable Pixie tokens such as and , then using either or to end the game. In the combined set, Pixie
Forest gets two powerful board control tools in providing strong single target removal, and providing both board-wide removal and consistency.
Loading main deck...
Loading evo deck...
- : As one of the very few new introductions to Pixie
Forest, Amataz, Reverse Blader offers the deck two very needed sources of survival. Ward innately, and targeted removal on his . Additionally, the conditional 2 damage is almost always active for Pixie focused decks, as puts herself in the EX area on her
Last Words.
- : Piercye, Queen of Frost offers board-wide removal, one aspect that
Forest has struggled with since its release. Her ability to 'deal 1 damage to each enemy leader and 2 damage to each enemy follower on the field, and give your leader
+1' activates when any follower on your field evolves, including herself. At an evolve cost of 1, she offers this board wipe as early as turn 5 going first or turn 4 going second. Notably, her
evolves her if you have at least 3 faceup evolved followers in your deck, and that does not use your once per turn evolve. Her effect allows you to consistently tutor out cards to help smooth out your curve — either to provide more board damage, or any follower that simply helps you end the game.
Swordcraft
Let's introduce our second guest, ! He brings plenty of gifts for everyone in the form of .
Oh, excuse me, , you can't just steal the spotlight like that. Even if you share some of your Loot.
Festive Sword
Festive
Sword is a new deck that has a core focused around as a 'Chipper Skipper Skipper Skipper...'. The deck focuses around utilizing tokens in your EX Area. Notably, cards like , , and interact with the number of tokens in your EX area. It also, with , introduces the mechanic of
Advance Evolution — it takes up the same once per turn slot as the
Evolve,
Ride, or
Serve ability.
Loading main deck...
Loading evo deck...
- : As the core engine for Festive
Swordcraft, Jiemon, Thief Lord offers a way to spend the tokens in exchange for followers. His banishes two cards named in order to search the top 5 cards of your deck for a Festive card that costs 3 or less. Then, that card gets put into the EX area, and it costs 3 less to play. This effect is repeatable as long as you can pay 1 play point and banish 2 tokens from your EX area, and is what makes restriction worthy in May. Along with this, Jiemon passively gives every other Festive follower on your board Storm. This notably does include the .
- : Taketsumi offers an important amount of consistency to Festive
Swordcraft, and is one of the unifying pieces of the Festive engine. His
Fanfare does everything that Festive
Swordcraft wants. It draws a card, discards a card, and generates a token. He is also summonable from the effect of , which is just another added bit of consistency. Taketsumi also takes advantage of the new
Advance Evolution mechanic in order to summon . Taketsumi's advance form summons two tokens on his
Fanfare. He also has the
ability to deal 5 damage to an enemy follower and deal 3 damage to its leader. Combined, they allow Taketsumi to be a very strong board swing tool, while also helping with the deck's survival.
- and : As Festive
Sword is a very consistent deck, Haggler's Gambit and Stay in Paradise both allow you to get further into your deck while advancing your gameplan. generates a while drawing a card, occasionally costing zero if you have three copies of in your EX area. On the other hand, simply checks the top 4 and puts a Festive card from them into your EX area.
- : Given that is our baseline for 1 play point removal spells, Night on the Town, at worst, matches the damage while generating a . If you have three Festive cards in your EX area, trades off generating a for dealing an additional 2 damage to an enemy follower.
- : A 2 play point 2/2 that evolves for 1 to deal 2 damage to an enemy follower is a very solid staple for any deck. On their
Fanfare, generates a . Additionally, Front Desk Frog can self evolve if is on the field. Finally, can also draw a card if there are at least three Festive cards in your EX area, adding on to the consistency of Festive
.
- : Torchbearing Guide is a very simple card that, if you put a Festive card from your hand into your EX area, allows you to draw a card. Then, if you have at least 3 Festive cards in your EX area, he gains
+1/
+1 — a very simple card that adds to your consistency, while also sneaking ahead on board if you curve out.
- : Given that none of the other Festive
Sword cards restore
to your leader, Masterful Musician weaves an impeccable melody if is in play, restoring
+3. She also unconditionally puts a in your EX area. Her seems relatively unassuming – putting a in your EX area. That changes once you read her passive effect, 'Whenever a Glittering Gold token is put into your EX area, select an enemy follower on the field. Deal 3 damage to it and 1 damage to its leader.' Notably, the lower cost effects are excellent for activating her passive more.
Thief Sword
The Thief
Swordcraft support released in BP15: Trial of the Omens utilizes a new token type, Loot. While primarily gets used by banishing themselves, the new Loot tokens, , , , and are all intended to be played in order to help gain an advantage over your opponent. Thief
Sword becomes a menacing aggro deck with providing a very strong endgame.
Loading main deck...
Loading evo deck...
- : As one of the unifying engines of Thief
Sword, Octrice, Hollow Usurpation and her support in BP15 introduces Loot tokens — off of her
Fanfare, and the three "Gilded" tokens, , , and generated by her
ability. The tokens themselves are simple to use, and the main form of skill expression falls under deciding which token to pick. Octrice herself allows you to play Loot tokens for two less play points twice per turn, so be sure to decide what works best.
- : Ultimate Hollow is the archetypal version of — it is a Quick spell that deals 2 damage to an enemy follower. It additionally generates a , which helps Thief
Swordcraft get closer to the late game.
- : Thief
Sword was introduced as an archetype that forces your opponent to bury cards from the top of their deck, and Arsène Lupin has a very interesting interaction with what your opponent buries. If a follower was buried, you generate a . Otherwise, if a spell or amulet was buried, you generate a . His is also an added source of consistency, being one of the archetype's 'Look at the top 4 cards of your deck and add a Thief card from them to your hand' abilities.
- : Adherent of Hollowness is one of Thief
Swordcraft's mid-game tools to help push you towards ending the game. His
Fanfare self-evolves if there are at least 10 cards in your opponents' cemeteries, and his puts a token into your EX area. Importantly, he is one of the few sources of tokens, which you get once per turn when you play a Loot token.
- : Rush is a powerful keyword, and Chivalrous Bandit offers it on a 3/1 body. He also has the
Fanfare of burying the top card of your opponent's deck and putting a token in your EX area. As a simple card, he provides all of what the deck wants — removal (with Assail if there are at least 10 cards in your opponents' cemeteries), Loot generation, and advancing the 10 cards in cemetery gameplan.
- : Thief
Sword tends to have issues interacting with boards outside of , , and the tokens. Gilneliise, Ravenous Craving fixes this by, on her , giving another follower
+2/
-2. You can also use this to give some of your followers with Storm extra damage, notably the followers with 3 defense or more. She also innately has Drain if your leader has 10 defense or less, which helps with survivability.
Runecraft
Who's that reading over there? ? Of course they are, let's not disturb them too much. Maybe they'll let us read once they're done writing!
Festive Mage Rune
Mage
Rune has historically always been a burn focused deck, utilizing powerful spells such as and to deal damage directly to your opponent. Additionally, and both help provide powerful board swings, while and her spells help with smoothing the deck's draw and damage output.
Loading main deck...
Loading evo deck...
- : Yukishima, Master Biographer offers an immense amount of removal in a one card package — they passively provide 2 damage to an enemy follower whenever a Mage or Festive card is played. Additionally, their
Fanfare allows the next Festive or Mage card that costs 3 or less to be played for 3 less, which can often be chained with three or four other Mage or Festive cards on turn 5.
- :
Runecraft values being able to draw 2 cards, and Story of a Lifetime is 3 play points for drawing 2 and burying 2. This establishes as a
Rune staple, but specifically in Festive Mage
Rune, Story of a Lifetime refunds one playpoint if is in play.
Dragoncraft
Well, if we look over at the arena, is definitely taunting her opponents. And burning them up.
We should maybe get someone to check on them. Maybe.
Disdain Dragon
The original Disdain
Dragon is a very tempo heavy midrange deck with a focus on powerful swing turns involving and damaging your own followers during your turn. The iteration introduced in BP15 provides a much stronger swing with the . Additionally, the deck runs a small package, which helps finish off your opponent.
Loading main deck...
Loading evo deck...
- : Galmieux, Ardent Disdain is a very unifying engine for Disdain
Dragoncraft. Her token, , offers a solid way to interact with all of your "Disdain" followers' effects, including giving Storm. Her swing turns start as early as turn 6, and help provide the deck with fuel to flood the board, especially if you chain multiple Omen cards off of 's effect. Her passive does not have a limit on how many times you can activate her effect, so be mindful of ordering your cards correctly to maximize the deck's board swings.
- : Given that Disdain
Dragon has very few ways to interact with an opponent's board, Adherent of Ardor serves as a new generic for a number of
Dragon decks. At worst, he deals 3 damage to an enemy follower on both
Fanfare in Overflow and his . But, especially if you summon him from , he can interact with the opponent's board while continuing your board swing.
- : Ardent Torch is a simple spell that does everything the deck wants. It deals 1 damage to your own follower, which helps activate your Disdain effects. It deals 1 damage to your opponent, which helps you end the game. And, it draws a card, which is generically good. Notably, to play , you must target an allied follower in play.
- : As the original was a finisher for aggressive decks, Mjerrabaine, Great One is a way to play aggressively while not needing to zero out on your cards. His
Fanfare generates a at the cost of discarding 3 cards. Great Testimony allows you to remove an enemy follower in play while also dealing damage to your opponent, but note that saving it for later means that you might miss out on the damage. If you happen to discard a , you can activate 's
ability to draw 2 cards and deal 2 damage to your opponent
Abysscraft
Make sure to not take too much from the feast, otherwise might get you~
And who's that watching in the corner, ? Don't be shy!
Handless Abyss
Handless
Abyss is an aggressive archetype focused around the Festive
Abyss cards released in BP14. In terms of gameplan, you aim to accelerate your hand to zero while filling up your EX area with powerful cards. Your best accelerators are cards like — cards that fill up your EX area while removing cards from your hand. Once you're at zero cards in hand, is active. She serves as the deck's primary payoff for zero cards, and in combination with and , the deck aims to create large swing turns.
Loading main deck...
Loading evo deck...
- : As part of the deck's primary win condition, Paracelise, Demon of Greed does a lot in one card. Her
Fanfare does the effect of 'drawing' a card into your EX area, then you discard a card. Once you do end up at zero cards in hand, you're able to evolve her. Her does everything the deck wants. It deals 5 damage to an opponent's follower, 2 damage to its leader, gives your leader
+2, and puts the top card of your deck into your EX area. The only noticeable issue with the card is that you need a target to play in order to activate her effects, so decks like would make it difficult to use her on evolve effect.
- : Itsurugi, Eager Admirer is a new generic that happens to perform well in Handless
Abyss. He puts a in your EX area on his
Fanfare, which serves as a generically good card in most
Abyss decks. It advances the handless portion of handless decks, the Necrocharge portion of Necrocharge decks, and also serves as a slight amount of removal that can be delayed. Importantly, he takes advantage of the new
Advanced Evolution to summon . Itsurugi, Paradise's End serves as a very strong board swing, removing up to three followers on his
Fanfare while dealing 3 to your opponent and giving your leader
+3.
- : Handless
Abyss needs to empty its hand as quickly as possible, and Eternal Contract helps do that as early as turn 3. effectively trades two cards from hand for two cards in your EX area, and banishing a card like ensures that you don't go too far down in resources. Something that will come up in grindier matchups is the ability to 
to recycle any copies of from your cemetery and banished zone.
- : Briared Vampire is a simple 1 cost follower that evolves to let you effectively trade a card in hand for a card in your EX area — extremely helpful as the deck does lack powerful turn 1 plays going second outside of .
- : is not the only payoff that Handless
Abyss has — Bat Usher is a simple 1 cost 2/2 that can potentially become a 3/2 with Storm if you have 0 cards in hand. It is very helpful in terms of chipping your opponent down as the game nears its end.
- : Full Moon Leap is an extremely aggressive payoff for Handless
Abyss, as you can provide Storm to any of your
Abyss followers, with notable targets being , , and . One thing to note is that is not a Festive card, so it cannot be selected for those effects that care about Festive cards.
- : Since the Festive trait was introduced in BP14, it received a plethora of
Neutral generics, Stay in Paradise included. searches the top 4 cards of your deck for a Festive card and puts it in your EX area — almost every Festive archetype interacts with the EX area in some way, so make sure you choose the best card for the situation!
- : Handless
Abyss empties its hand rather quickly, helped by cards in hand being banished or discarded. Anisage, Lost Forsaken serves as a way to maintain resources while discarding or banishing her, as her searches the top 4 cards of your deck for a Festive card and puts it in your EX area. We run 3 copies of her simply due to the existence of , as she can keep coming back once she is in your cemetery.
- : Undying Resolve can target any Festive follower that costs 2 or less, but your primary targets will be if you need a , or in order to give her
+1 and Storm. Additionally, when is discarded or banished, you can give an allied
Abysscraft follower Bane — this doesn't come up nearly as much as it may seem, but you should still keep it in mind!
- : As part of the
Neutral Festive generics, Torchbearing Guide serves as a simple 2 play point follower that draws a card on the condition of having a Festive card in hand to put into your EX area. The
+1/
+1 is not as impactful in Handless
Abyss, but it still comes up from time to time.
- : Room Service Demon serves as another payoff for being handless, as her
Fanfare deals 3 damage to an enemy follower innately, recovers 2 play points if you have 2 or less, and deals 2 to the enemy leader if you have 0 cards in hand. Be careful, as her
Fanfare does not resolve if you cannot target a follower.
- : As a finisher, Parkour Werewolf doesn't actively interact with any of Handless
Abysscraft's cards — he is simply 6 play point for 6 damage, which will only come up near the end of the game.
Havencraft
At least is doing his job of protecting the audience. And keeping the stands intact.
Ward Haven
Ward
Haven is a midrange deck focused on board swings — into either or into a plethora of other options. Shiro, Cursed Wings also serves as a very consistent board wipe. Additionally, shows up once again, as she was a staple from the game's release.
Loading main deck...
Loading evo deck...
- : Wilbert, Luminous Paladin's
Fanfare searches the top 5 cards of your deck for a 2 or less cost follower with Ward. Some of your best targets are if you need to extend a board, or if you need the Storm, and if you need the removal. Along with Wilbert being an extremely flexible card, he has an 
to destroy an enemy follower if you have 3 followers on your field with Ward.
- : As recursion is important for a board based deck, Shiro, Cursed Wings can target any of your powerful Ward followers that cost 2 or less and summon them. Notably, she also offers a board wipe on her , where she deals damage equal to the number of other allied followers with Ward. Notably, she does not include herself in this count, so make sure you manage
defense thresholds!
- : Fox of Fortune is a simple 2 cost 2/3 with Ward that draws a card when your leader gains
. At first, it would seem that the only way to draw would be to play the generated token. But, , if you summon a follower with Ward, gives your leader
+2.
- : As a very simple way to extend a board lead, Sarissa, Luxflash Spear has storm while there are at least three cards on your field. These three do not need to have Ward, so she would have storm if you summon her off of . Additionally, her
Fanfare gives an enemy follower
-1/
-1, which is a helpful bit of removal.
- : Temple Healer also serves as a way to cycle through your deck, with her
Fanfare discarding a follower with Ward in order to draw her card. Her also simply draws a card — always helpful.
- : and are the only two sources of Storm that Ward
Haven has, but Hardplume Warrior requires three followers on your field to have Ward instead of simply having 3 cards on field.
- : Arael is a solid slot in board focused decks, as her
Fanfare and her can be used on herself, but they are typically better served on other allied followers — as an example.
Conclusion
I hope the banquet brings plenty of joy, and the trial brings immense excitement.
Welcome to the Banquet of Dreams, and the Trial of the Omens!